The AES Audio for Games conference will return to Tokyo on April 27-29, 2024.https://aes2.org/events-calendar/2024-aes-6th-international-conference-on-audio-for-games/
The conference will take place at the Senju Campus, Tokyo University of the Arts.
We are now calling for Papers, Workshops and Tutorial submissions in the following areas:
Topics specific to Game Audio:
- Immersive Sound Design for Games
- Interactive Sound
- Examples of Automation and Efficiency in Implementation
- Sound Production Techniques for Remote Work
- Haptic Feedback
- Audio for Immersive Gameplay
- Machinery Learning, Deep Learning, and Artificial Intelligence for Audio
- Future Game Audio Production Workflows
Topics Related to Game Audio:
- Immersive and Interactive Audio Over Networks
- Game Engines in Audio Production and Post-Production / Spatial Audio
- Binaural Audio Rendering / Acoustic Simulation of Immersive Audio
- Environments / Music Composition / Sound Effects Production
- Recording Technology & Practices / Mixing, Remixing, and Mastering
- Virtual Reality, Augmented Reality, and Mixed Reality
- Perception in Mixed Reality / Perception & Subjective Evaluation of
- Audio Signals and Spatial Audio
- Perceptual Effects of Cross-modal Interaction between Sound, Image and Haptics
- Multimodal and Interaction Influences on Sound
- Audio for Mobile and Handheld Devices
- Auditory Display / Loudspeakers & Headphones
- Audio Signal Processing / Audio Analysis and Synthesis / Audio Codecs
The submission deadlines are:
– October 27, 2023
- Peer Reviewed Paper (Category 1)
- Workshops, Tutorials
– November 20, 2023
- Extended Summary Paper (Category 2)